![]() “Internally, we call it ‘Shake and Bake,’” Greenawalt said of Turn 10’s damage modeling systems. It’s not just in damage - who drives a high-performance motorsports sim to beat up beautiful cars, really? It’s in things like the dirt and grime and visual wear that any car will acquire when it drives on the limit, collision or not. Moreover, players can expect to see a car, at the end of a race, that visually tells them the story of how their day on the track went. “The tires are searching out every little nook and cranny with this high-fidelity rendering that we’re doing, and that translates to gameplay.” “What that means is tons of grip,” Esaki said. Instead of a single reference point underneath each wheel, Esaki’s team has expanded the tire patch to a rectangle comprising eight points of contact, reporting in to the CPU at six times the rate of the last Forza game. ![]() The tire modeling has also been reworked. Players should feel the additional downforce on their rear ends, to put it politely. The physics invoked by Esaki encompass details like the individual parts players may acquire and apply to their cars an aftermarket spoiler is going to affect the ride more than just cosmetically, Esaki promised. When it’s deeper, when it’s high-fidelity, there’s just so much there to really tease out, and it becomes a game that’s really about skill and mastery.” “It’s where the rubber meets the road it’s the actual moment-to-moment experience. “It’s really important for this game to have these bleeding-edge physics, because, that’s gameplay to me,” Chris Esaki, creative director at Turn 10 Studios, told Polygon. But more than those numbers - like the promise of 4K resolution at 60 frames per second, with ray-traced light rendering - Forza Motorsport’s creative director wants fans to know they will get a truer-playing racing video game than they have before. The game, shown off Wednesday during an Xbox Developer Direct showcase, brings a fleet of more than 500 cars, with all the audiovisual fidelity that fans have expected of an Xbox showpiece for more than 20 years. That’s the dividing line between the reborn Forza Motorsport, whose last edition launched in 2017, and its Forza Horizon cousin, of two editions have been published since. “ Motorsport is about competition, and threat, and really going to war with your machine,” Dan Greenawalt, Microsoft’s general manager for the Forza Motorsport franchise, told Polygon last week. But all that muscle and flexing doesn’t mean much if the game isn’t fun. It’s a showcase for everything the Xbox Series X can do above its predecessors, and even above contemporary PC hardware.
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